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  <title>Recomp Haven: newly added</title>
  <link>https://recomphaven.com/?sort=added</link>
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  <description>Game recompilations, decompilations and native ports just added to Recomp Haven.</description>
  <language>en</language>
  <lastBuildDate>Sun, 25 Oct 2026 09:19:50 +0000</lastBuildDate>
  <item>
    <title>Madden-64 · Madden Football 64</title>
    <link>https://recomphaven.com/games/madden-football-64/</link>
    <guid isPermaLink="false">recomphaven:added:madden-football-64-decomp</guid>
    <pubDate>Fri, 23 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Madden Football 64&lt;/strong&gt; (Nintendo 64): D tier (Experimental), in development, by TheGh0stShip.&lt;/p&gt;&lt;p&gt;A matching decompilation of the US Nintendo 64 release (Rev 0) in its first phase: it verifies the ROM, unpacks the game&amp;#x27;s packed program, maps every file in the cartridge, and so far matches about 66 KB of the program&amp;#x27;s code byte for byte (as of October 23, 2026). Research, not a playable port.&lt;/p&gt;</description>
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  <item>
    <title>Saints Reborn · Saints Row</title>
    <link>https://recomphaven.com/games/saints-row/</link>
    <guid isPermaLink="false">recomphaven:added:saints-row</guid>
    <pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Saints Row&lt;/strong&gt; (Xbox 360): A tier (Complete), released, by whompay.&lt;/p&gt;&lt;p&gt;Saints Reborn (formerly SaintsRowPC): a static recompilation of the Xbox 360 game for Windows with the ReXGlue SDK. It plays from start to finish, from the character creator through the story, side missions and free roam, with sound, and has co-op built in over LAN, direct IP or online with a join code. It runs at 60 fps or more with the bundled mod, renders at twice the original resolution by default, and adds full keyboard and mouse with matching prompts, a first-person view and a mod loader. A setup program builds the game on your PC from your own disc.&lt;/p&gt;</description>
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  <item>
    <title>SMM2 Recomp · Super Mario Maker 2</title>
    <link>https://recomphaven.com/games/super-mario-maker-2/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-maker-2</guid>
    <pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario Maker 2&lt;/strong&gt; (Nintendo Switch): B tier (Playable), playable beta, by smm2recomp.&lt;/p&gt;&lt;p&gt;A static recompilation of version 3.0.3: the game&amp;#x27;s AArch64 code is translated to C and runs on a native runtime, drawn with Vulkan or Metal, on Windows, Linux and macOS (iOS, iPadOS and Android build from source). It plays courses, and adds Super Mario Maker 1&amp;#x27;s 100 Mario Challenge, Course World without Nintendo&amp;#x27;s servers through a self-hostable course server, SMM1 features as switchable mods, and co-op in Endless and 100 Mario. Early development: testers report on Windows and Linux.&lt;/p&gt;</description>
  </item>
  <item>
    <title>MCLA · Midnight Club: Los Angeles</title>
    <link>https://recomphaven.com/games/midnight-club-los-angeles/</link>
    <guid isPermaLink="false">recomphaven:added:midnight-club-los-angeles</guid>
    <pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Midnight Club: Los Angeles&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta, by holdmysocks.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox 360 Complete Edition with the ReXGlue SDK, for Windows (Direct3D 12), Linux (Vulkan) and even jailbroken PS5 consoles. The career, races, the garage and upgrades play with audio and a controller at 30 fps by default, or 60, 120 or uncapped, with extra display and performance options in the pause menu and the cars&amp;#x27; reflections fixed. You build it yourself from your own disc with the included scripts.&lt;/p&gt;</description>
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  <item>
    <title>Ninja Gaiden Black Recompiled · Ninja Gaiden Black</title>
    <link>https://recomphaven.com/games/ninja-gaiden-black/</link>
    <guid isPermaLink="false">recomphaven:added:ninja-gaiden-black</guid>
    <pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Ninja Gaiden Black&lt;/strong&gt; (Xbox): B tier (Playable), playable beta, by gamboozino.&lt;/p&gt;&lt;p&gt;A static recompilation of the original Xbox game for Windows and Linux, built on xboxrecomp and drawn by its own Vulkan renderer, which takes over the game&amp;#x27;s Direct3D calls instead of emulating the Xbox GPU. It plays at a steady 60 fps, the Steam Deck included, with render resolution up to 10x, 16:9, 16:10 and 21:9, keyboard and mouse with in-game prompts, rebindable controls, skippable movies and unlock options. macOS is experimental, built from source.&lt;/p&gt;</description>
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    <title>folklore-decomp · Folklore</title>
    <link>https://recomphaven.com/games/folklore/</link>
    <guid isPermaLink="false">recomphaven:added:folklore</guid>
    <pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Folklore&lt;/strong&gt; (PlayStation 3): B tier (Playable), playable beta, by Mava-b.&lt;/p&gt;&lt;p&gt;A static recompilation of the PS3 game&amp;#x27;s PowerPC and SPU code to native Windows code with ps3recomp, on a runtime that stands in for the PS3&amp;#x27;s system, with Direct3D 12 graphics and the SPU job system rebuilt, so no PS3 firmware is needed. It plays on the author&amp;#x27;s PC, including capturing Folks with the original motion controls through a DualShock 3, and adds 60 fps or an unlimited frame rate, up to 3x resolution, ultrawide, FXAA and save backups. Expect rough edges. Made with AI, as the project says.&lt;/p&gt;</description>
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  <item>
    <title>Voldorium · SoulCalibur</title>
    <link>https://recomphaven.com/games/soulcalibur/</link>
    <guid isPermaLink="false">recomphaven:added:soulcalibur</guid>
    <pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;SoulCalibur&lt;/strong&gt; (Dreamcast / NAOMI): A tier (Complete), released, by enrique363.&lt;/p&gt;&lt;p&gt;Voldorium: a static recompilation of the Dreamcast game&amp;#x27;s SH-4 code to C, with a native runtime standing in for the console, for Windows (and the Steam Deck or Linux through Proton). It adds 16:9 widescreen, any resolution, MSAA, and Online Versus in the game&amp;#x27;s own menu, with a worldwide lobby and GGPO rollback netcode. Releases are source only: a one-click build script makes the game from your own disc dump. The translator was made with Claude Code, as the project credits.&lt;/p&gt;</description>
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    <title>Amped2-Recomp · Amped 2</title>
    <link>https://recomphaven.com/games/amped-2/</link>
    <guid isPermaLink="false">recomphaven:added:amped-2</guid>
    <pubDate>Thu, 22 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Amped 2&lt;/strong&gt; (Xbox): C tier (Rough), in development, by bertibertig.&lt;/p&gt;&lt;p&gt;An experimental static recompilation of the original Xbox game into a native program, built on xboxrecomp. On Linux it boots through the movies and menus into riding the first mountain, with the HUD, challenges and music, at about 55 fps with its Vulkan renderer, plus resolution up to 5x, widescreen and an unlocked frame rate. The Windows build isn&amp;#x27;t playable yet: it has only a software renderer. Developed with Claude Code.&lt;/p&gt;</description>
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    <title>Shaolin Monks Recomp · Mortal Kombat: Shaolin Monks</title>
    <link>https://recomphaven.com/games/mortal-kombat-shaolin-monks/</link>
    <guid isPermaLink="false">recomphaven:added:mortal-kombat-shaolin-monks</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Mortal Kombat: Shaolin Monks&lt;/strong&gt; (Xbox): B tier (Playable), playable beta, by OAleex.&lt;/p&gt;&lt;p&gt;A static recompilation of the original Xbox game for Windows and Linux, built on XboxXBE-Recomp. The maintainer has played the campaign through to the end; some graphical issues remain, and the unlockable Mortal Kombat II and The Suffering demo don&amp;#x27;t run. It adds resolution and render-scale settings, display modes, keyboard and mouse, remappable controller buttons, six languages (some through language packs), and a launcher with a built-in mod catalog.&lt;/p&gt;</description>
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  <item>
    <title>naruto-rise-recomp · Naruto: Rise of a Ninja</title>
    <link>https://recomphaven.com/games/naruto-rise-of-a-ninja/</link>
    <guid isPermaLink="false">recomphaven:added:naruto-rise-of-a-ninja</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Naruto: Rise of a Ninja&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta, by jorjbarbosa.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox 360 game for Windows, built with the ReXGlue SDK. Its native Direct3D 12 renderer draws the game&amp;#x27;s own Direct3D calls and presents at 60 or 120 fps, interpolating between the game&amp;#x27;s logic steps; the SDK&amp;#x27;s Xenos GPU emulation stays available as an alternative, with 21:9 and 32:9 ultrawide. It also has up to 4x internal resolution, DLC support, a choice of five game languages, keyboard and mouse mapping, and a launcher and installer. A work in progress: expect bugs and crashes.&lt;/p&gt;</description>
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    <title>Super Street Fighter II Turbo HD Remix - PC Port · Super Street Fighter II Turbo HD Remix</title>
    <link>https://recomphaven.com/games/super-street-fighter-ii-turbo-hd-remix/</link>
    <guid isPermaLink="false">recomphaven:added:super-street-fighter-ii-turbo-hd-remix</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Street Fighter II Turbo HD Remix&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta, by saulob.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox Live Arcade game for Windows, with an experimental Linux and Steam Deck AppImage, built with the ReXGlue SDK. It runs at the original 60 updates a second, with local saves and the game&amp;#x27;s 12 achievements kept offline, and adds the TRG launcher with a package installer, up to 4x render resolution, aspect ratios from 4:3 to 32:9, anti-aliasing, and a choice of five languages. Online play isn&amp;#x27;t supported.&lt;/p&gt;</description>
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    <title>Gears of War 2 PC Port · Gears of War 2</title>
    <link>https://recomphaven.com/games/gears-of-war-2/</link>
    <guid isPermaLink="false">recomphaven:added:gears-of-war-2</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Gears of War 2&lt;/strong&gt; (Xbox 360): C tier (Rough), in development, by santiquiroz.&lt;/p&gt;&lt;p&gt;A static recompilation of the retail Xbox 360 game on ReXGlue, for Windows and Android. Act 1 plays with a keyboard and mouse or a controller, at up to 4K with ultrawide, FSR upscaling, texture packs and the community game patches; System Link co-op works and internet play is experimental. The full campaign hasn&amp;#x27;t been played through yet.&lt;/p&gt;</description>
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    <title>SuperMarioAllStarsRecomp · Super Mario All-Stars</title>
    <link>https://recomphaven.com/games/super-mario-all-stars/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-all-stars</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario All-Stars&lt;/strong&gt; (Super Nintendo): B tier (Playable), playable beta, by TanookiStudios.&lt;/p&gt;&lt;p&gt;A recompilation of the 1993 Super Nintendo collection (Super Mario Bros., The Lost Levels, Super Mario Bros. 2 and 3) into a native app for Windows, macOS, Linux and Android, built on snesrecomp. Super Mario Bros. and The Lost Levels are mostly translated into native code; Super Mario Bros. 2 and 3 run the game&amp;#x27;s original code in a built-in interpreter, at full speed, for now. It adds a launcher, sharp whole-number scaling, save states, a mute switch for each sound voice, cheats, and support for over 2,000 controllers.&lt;/p&gt;</description>
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    <title>Forza Motorsport 2 ReGPU · Forza Motorsport 2</title>
    <link>https://recomphaven.com/games/forza-motorsport-2/</link>
    <guid isPermaLink="false">recomphaven:added:forza-motorsport-2</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Forza Motorsport 2&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta, by zer0ducksgiven.&lt;/p&gt;&lt;p&gt;A native Windows port of the Xbox 360 game: the whole executable is recompiled with XenonRecomp and its graphics run on a native Direct3D 12 renderer instead of an emulated GPU. Menus, race setup and races work with saves, up to 360 fps and 4K, experimental ultrawide and 5.1 sound, and every shader is compiled up front so races don&amp;#x27;t stutter. An installer builds the game files from your disc.&lt;/p&gt;</description>
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    <title>MHForever · Monster Hunter Freedom Unite</title>
    <link>https://recomphaven.com/games/monster-hunter-freedom-unite/</link>
    <guid isPermaLink="false">recomphaven:added:monster-hunter-freedom-unite</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Monster Hunter Freedom Unite&lt;/strong&gt; (PlayStation Portable): B tier (Playable), playable beta, by Mango77x.&lt;/p&gt;&lt;p&gt;MHForever: a static recompilation of the PSP&amp;#x27;s Monster Hunter Freedom Unite (Monster Hunter Portable 2nd G in Japan) into a native Windows program, with the console&amp;#x27;s system services rebuilt instead of emulated. A launcher sets it up from your own disc image. It plays at the original 30 fps or, with frame interpolation, at 60 to 180 fps, renders at several times the PSP&amp;#x27;s 480x272, and works with any controller SDL recognises. Early software with rough edges; online multiplayer, the US and Japanese releases, Linux and the Steam Deck, and more Monster Hunter games are planned.&lt;/p&gt;</description>
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    <title>broken-bond-recomp · Naruto: The Broken Bond</title>
    <link>https://recomphaven.com/games/naruto-the-broken-bond/</link>
    <guid isPermaLink="false">recomphaven:added:naruto-the-broken-bond</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Naruto: The Broken Bond&lt;/strong&gt; (Xbox 360): C tier (Rough), in development, by jorjbarbosa.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox 360 game for Windows, built with the ReXGlue SDK, with the native Direct3D 12 renderer from the same author&amp;#x27;s Rise of a Ninja port and fixes to the SDK&amp;#x27;s audio decoder so streamed voices and music play to the end. The menus, the start of Story Mode, Fight Mode and the open world have been played, at 30 and 60 fps, with English and Japanese voices; most of the story and the Xbox Live features haven&amp;#x27;t been tested yet.&lt;/p&gt;</description>
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    <title>Arizona Vamp Recomp · Darkwatch</title>
    <link>https://recomphaven.com/games/darkwatch/</link>
    <guid isPermaLink="false">recomphaven:added:darkwatch</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Darkwatch&lt;/strong&gt; (Xbox): C tier (Rough), in development, by Clergyman0013.&lt;/p&gt;&lt;p&gt;A static recompilation of the original Xbox game for Windows, built on XboxXBE-Recomp, with Direct3D 8 answered by Direct3D 12 and DirectSound by XAudio2. It turns back on the two-player split-screen co-op campaign the Xbox release left out, restores the War Train chapter and the Splitter grenades, and adds an in-game PC settings menu: display modes, render scaling, MSAA, widescreen framing, field of view, and full keyboard and mouse support. Early: it plays into the first level at 60 fps, and a full play-through hasn&amp;#x27;t been done yet.&lt;/p&gt;</description>
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    <title>Armored Core Recomp · Armored Core</title>
    <link>https://recomphaven.com/games/armored-core/</link>
    <guid isPermaLink="false">recomphaven:added:armored-core</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Armored Core&lt;/strong&gt; (PlayStation): B tier (Playable), playable beta, by omegakatana92.&lt;/p&gt;&lt;p&gt;A static recompilation of the US PlayStation release of Armored Core, built with PSXRecomp and the recomp-ui launcher. A prebuilt release is out, and players report flying missions with a controller or the keyboard, but the project doesn&amp;#x27;t describe what works yet or how far the game has been played.&lt;/p&gt;</description>
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    <title>Hazard: Revenge · Hazard</title>
    <link>https://recomphaven.com/games/hazard/</link>
    <guid isPermaLink="false">recomphaven:added:hazard-revenge</guid>
    <pubDate>Wed, 21 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Hazard&lt;/strong&gt; (PC): B tier (Playable), playable beta, by EuclidVsGauss.&lt;/p&gt;&lt;p&gt;Hazard: Revenge: a decompilation of Hazard (해저드), the 1998 Korean real-time action RPG for PC, tracked on decomp.dev. Its Windows and DirectX calls are routed through SDL, so the original game logic runs natively, in 64-bit, on macOS, iOS, Linux and Windows; so far it has been tested on macOS and iOS. Optional patches skip the CD check and the intros, switch between English and Korean fonts, and fix known bugs. There are no prebuilt downloads yet.&lt;/p&gt;</description>
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    <title>ReStreet · FIFA Street</title>
    <link>https://recomphaven.com/games/fifa-street/</link>
    <guid isPermaLink="false">recomphaven:added:fifa-street-2012</guid>
    <pubDate>Tue, 20 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;FIFA Street&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta, by SamuelitoDaVila.&lt;/p&gt;&lt;p&gt;A static recompilation of the 2012 Xbox 360 game with ReXGlue for Windows, with a one-file installer and a launcher that updates itself. Matches, World Tour and free online play on community servers work, and version 2.0 adds a new renderer with much higher frame rates and internal resolution up to 4x. It&amp;#x27;s still an online beta: there&amp;#x27;s no mouse for skill moves yet, and some World Tour screens look wrong.&lt;/p&gt;</description>
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    <title>zelda3 · The Legend of Zelda: A Link to the Past</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-a-link-to-the-past/</link>
    <guid isPermaLink="false">recomphaven:added:zelda-a-link-to-the-past-zelda3</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: A Link to the Past&lt;/strong&gt; (Super Nintendo): B tier (Playable), playable beta, by snesrev.&lt;/p&gt;&lt;p&gt;snesrev&amp;#x27;s Zelda 3: A Link to the Past rewritten in C from the game&amp;#x27;s original code and checked against it as it runs, playable from start to end, with widescreen, higher frame rates, MSU-1 audio and optional enhancements. The base the Zelda 3 launchers and forks build on.&lt;/p&gt;</description>
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    <title>OpenGOAL · Jak and Daxter: The Precursor Legacy</title>
    <link>https://recomphaven.com/games/jak-and-daxter-the-precursor-legacy/</link>
    <guid isPermaLink="false">recomphaven:added:jak-and-daxter-opengoal</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Jak and Daxter: The Precursor Legacy&lt;/strong&gt; (PlayStation 2): S tier (Definitive), released, by open-goal.&lt;/p&gt;&lt;p&gt;OpenGOAL: Naughty Dog&amp;#x27;s GOAL code decompiled and recompiled to run natively on Windows, Linux and macOS, with a launcher that installs and updates the games, mods and texture packs. Jak and Daxter is fully playable, at high frame rates and any aspect ratio; the sequels are in progress.&lt;/p&gt;</description>
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    <title>SpaghettiKart · Mario Kart 64</title>
    <link>https://recomphaven.com/games/mario-kart-64/</link>
    <guid isPermaLink="false">recomphaven:added:mario-kart-64-spaghettikart</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Mario Kart 64&lt;/strong&gt; (Nintendo 64): S tier (Definitive), released, by harbourmasters.&lt;/p&gt;&lt;p&gt;SpaghettiKart: the Harbour Masters&amp;#x27; native PC port of Mario Kart 64 built on the decompilation and libultraship, with DirectX 11, OpenGL or Metal on Windows, Linux and macOS, widescreen, high frame rates, mods and custom tracks.&lt;/p&gt;</description>
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    <title>2 Ship 2 Harkinian · The Legend of Zelda: Majora&#x27;s Mask</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-majoras-mask/</link>
    <guid isPermaLink="false">recomphaven:added:zelda-majoras-mask-2ship</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: Majora&amp;#x27;s Mask&lt;/strong&gt; (Nintendo 64): S tier (Definitive), released, by HarbourMasters.&lt;/p&gt;&lt;p&gt;The Harbour Masters&amp;#x27; native PC port of Majora&amp;#x27;s Mask, the sister project to Ship of Harkinian: built on the Majora&amp;#x27;s Mask decompilation and the libultraship library, with DirectX 11, OpenGL or Metal rendering on Windows, Linux and macOS. Custom assets and mods load from .o2r packs in a mods folder, alongside widescreen, higher frame rates and a long list of optional enhancements. A separate project from Zelda 64: Recompiled.&lt;/p&gt;</description>
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    <title>Starship · Star Fox 64</title>
    <link>https://recomphaven.com/games/star-fox-64/</link>
    <guid isPermaLink="false">recomphaven:added:star-fox-64-starship</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Star Fox 64&lt;/strong&gt; (Nintendo 64): A tier (Complete), released, by harbourmasters.&lt;/p&gt;&lt;p&gt;Starship: the Harbour Masters&amp;#x27; native PC port of Star Fox 64, built on the decompilation and libultraship, with DirectX 11, OpenGL or Metal, widescreen, high frame rates and mods. A separate project from Star Fox 64: Recompiled.&lt;/p&gt;</description>
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    <title>Perfect Dark PC Port · Perfect Dark</title>
    <link>https://recomphaven.com/games/perfect-dark/</link>
    <guid isPermaLink="false">recomphaven:added:perfect-dark-pc-port</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Perfect Dark&lt;/strong&gt; (Nintendo 64): B tier (Playable), playable beta, by fgsfdsfgs.&lt;/p&gt;&lt;p&gt;The port of the n64decomp Perfect Dark decompilation to modern platforms, for Windows, Linux and macOS: mouse and keyboard, widescreen, high frame rates and fixes for a couple of original bugs, with minor graphics and gameplay issues left. The base Dab&amp;#x27;s Mod and other ports build on.&lt;/p&gt;</description>
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    <title>sm64ex · Super Mario 64</title>
    <link>https://recomphaven.com/games/super-mario-64/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-64-sm64ex</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario 64&lt;/strong&gt; (Nintendo 64): B tier (Playable), playable beta, by sm64pc.&lt;/p&gt;&lt;p&gt;The best-known fork of sm64-port, on the same decompilation. It adds an options menu with button remapping, custom texture packs, an optional analog camera with mouse look, OpenGL 1.3, OpenGL 2.1, Direct3D 11 and Direct3D 12 renderers, an option to remove draw distances, model and texture fixes, a cheats menu and saves that work with emulators. New work lands on its nightly branch first. No downloads: you build it from source.&lt;/p&gt;</description>
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    <title>OpenCE · Halo: Combat Evolved</title>
    <link>https://recomphaven.com/games/halo-combat-evolved/</link>
    <guid isPermaLink="false">recomphaven:added:halo-combat-evolved-opence</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Halo: Combat Evolved&lt;/strong&gt; (Xbox): B tier (Playable), playable beta, by OpenCommunityEdition.&lt;/p&gt;&lt;p&gt;OpenCE: a port of the Halo: Combat Evolved decompilation (of the Xbox build) to Linux, Windows, Android and web browsers, starting from bnunu&amp;#x27;s fork of punpckhdq&amp;#x27;s decompilation.&lt;/p&gt;</description>
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    <title>Super Mario 64 Co-op DX · Super Mario 64</title>
    <link>https://recomphaven.com/games/super-mario-64/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-64-coop-dx</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario 64&lt;/strong&gt; (Nintendo 64): A tier (Complete), released, by coop-deluxe.&lt;/p&gt;&lt;p&gt;sm64coopdx: online multiplayer for the Super Mario 64 PC port, synchronizing every entity and level for many players, with mods and the enhancements of sm64ex-coop it continues. For Windows, Linux and macOS.&lt;/p&gt;</description>
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    <title>REDRIVER2 · Driver 2</title>
    <link>https://recomphaven.com/games/driver-2/</link>
    <guid isPermaLink="false">recomphaven:added:driver-2-redriver2</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Driver 2&lt;/strong&gt; (PlayStation): S tier (Definitive), released, by OpenDriver2.&lt;/p&gt;&lt;p&gt;REDRIVER2: the PlayStation game reverse-engineered and rebuilt as a native PC game for Windows and Linux, fully playable since 2020 and improved over the original, with its bugs fixed and some unfinished gameplay completed.&lt;/p&gt;</description>
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    <title>sm64-port · Super Mario 64</title>
    <link>https://recomphaven.com/games/super-mario-64/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-64-sm64-port</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario 64&lt;/strong&gt; (Nintendo 64): B tier (Playable), playable beta, by sm64-port.&lt;/p&gt;&lt;p&gt;The original native PC port of Super Mario 64, built on the n64decomp matching decompilation: the game&amp;#x27;s own C code compiles for Windows and Linux, with the N64&amp;#x27;s graphics drawn by Emill&amp;#x27;s n64-fast3d-engine. It plays the whole game as it was, and it&amp;#x27;s the base sm64ex and Render96ex build on. No downloads: you build it from source.&lt;/p&gt;</description>
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    <title>Dethrace · Carmageddon</title>
    <link>https://recomphaven.com/games/carmageddon/</link>
    <guid isPermaLink="false">recomphaven:added:carmageddon-dethrace</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Carmageddon&lt;/strong&gt; (PC): B tier (Playable), playable beta, by dethrace-labs.&lt;/p&gt;&lt;p&gt;Dethrace: a reverse-engineered rebuild of the 1997 game&amp;#x27;s code that runs natively on Windows, Linux and macOS with SDL2, reading the data from your own copy of Carmageddon. In development since 2019.&lt;/p&gt;</description>
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    <title>isle-portable · LEGO Island</title>
    <link>https://recomphaven.com/games/lego-island/</link>
    <guid isPermaLink="false">recomphaven:added:lego-island</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;LEGO Island&lt;/strong&gt; (PC): B tier (Playable), playable beta, by isledecomp.&lt;/p&gt;&lt;p&gt;A portable version of LEGO Island (1.1, English) built on the decompilation project, made platform-independent for Windows, Linux, macOS, Android and iOS.&lt;/p&gt;</description>
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    <title>KeeperFX · Dungeon Keeper</title>
    <link>https://recomphaven.com/games/dungeon-keeper/</link>
    <guid isPermaLink="false">recomphaven:added:dungeon-keeper-keeperfx</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Dungeon Keeper&lt;/strong&gt; (PC): S tier (Definitive), released, by dkfans.&lt;/p&gt;&lt;p&gt;KeeperFX: a fan expansion of Dungeon Keeper that began as a decompilation of the original executables, reversed back into usable code, and has since fixed, enhanced and modernized the game with new campaigns, features and modding.&lt;/p&gt;</description>
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    <title>TRX · Tomb Raider</title>
    <link>https://recomphaven.com/games/tomb-raider/</link>
    <guid isPermaLink="false">recomphaven:added:tomb-raider-trx</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Tomb Raider&lt;/strong&gt; (PC): A tier (Complete), released, by LostArtefacts.&lt;/p&gt;&lt;p&gt;TRX, the Tomb Raider I-III Community Edition: born from a decompilation of the first game and grown into an open reimplementation of all three, playable from beginning to end on Windows, Linux and macOS with many enhancements and fixes. Work on Tomb Raider IV has started.&lt;/p&gt;</description>
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    <title>Ghostship · Super Mario 64</title>
    <link>https://recomphaven.com/games/super-mario-64/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-64-ghostship</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario 64&lt;/strong&gt; (Nintendo 64): A tier (Complete), released, by harbourmasters.&lt;/p&gt;&lt;p&gt;Ghostship: the Harbour Masters&amp;#x27; port of Super Mario 64, built on the decompilation and libultraship, for Windows, Linux, macOS and Android with DirectX 11, OpenGL, Metal or Vulkan, mods and saves managed in game.&lt;/p&gt;</description>
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    <title>SilentHillNativePCPort · Silent Hill</title>
    <link>https://recomphaven.com/games/silent-hill/</link>
    <guid isPermaLink="false">recomphaven:added:silent-hill-native-pc-port</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Silent Hill&lt;/strong&gt; (PlayStation): B tier (Playable), playable beta, by SlickAmogus.&lt;/p&gt;&lt;p&gt;A native PC port compiled from the Silent Hill PSX decompilation, not an emulator: fully playable start to finish, every map, boss, cutscene and ending, with optional enhancements, mouse menus, quick save, a PC options menu, cheats, mod support and US, European and Japanese discs. Windows first, with Linux and macOS builds in progress. Made with Claude.&lt;/p&gt;</description>
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    <title>RSDKv3 Decompilation · Sonic CD</title>
    <link>https://recomphaven.com/games/sonic-cd/</link>
    <guid isPermaLink="false">recomphaven:added:sonic-cd-rsdkv3</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Sonic CD&lt;/strong&gt; (PC): S tier (Definitive), released, by RSDKModding.&lt;/p&gt;&lt;p&gt;A complete decompilation of Retro Engine v3 and the 2011 Sonic CD remaster, running natively on Windows, Linux, macOS and Android with your own copy&amp;#x27;s data, and the base for mods.&lt;/p&gt;</description>
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    <title>KartPad · Mario Kart Wii</title>
    <link>https://recomphaven.com/games/mario-kart-wii/</link>
    <guid isPermaLink="false">recomphaven:added:mario-kart-wii-kartpad</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Mario Kart Wii&lt;/strong&gt; (Wii): B tier (Playable), playable beta, by chrissotraidis.&lt;/p&gt;&lt;p&gt;KartPad: Mario Kart Wii and Retro Rewind as native apps for iOS, iPadOS, macOS, tvOS and Android by static recompilation, from the author of SunPad. Made with AI assistance.&lt;/p&gt;</description>
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    <title>snesrev: smw · Super Mario World</title>
    <link>https://recomphaven.com/games/super-mario-world/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-world-snesrev</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario World&lt;/strong&gt; (Super Nintendo): B tier (Playable), playable beta, by snesrev.&lt;/p&gt;&lt;p&gt;snesrev&amp;#x27;s Super Mario World: the game rewritten in C from its original code, checked against the original as it runs, with every part of the game and a set of Lunar Magic additions. Playable from start to end.&lt;/p&gt;</description>
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    <title>Severed Chains · The Legend of Dragoon</title>
    <link>https://recomphaven.com/games/the-legend-of-dragoon/</link>
    <guid isPermaLink="false">recomphaven:added:legend-of-dragoon-severed-chains</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Dragoon&lt;/strong&gt; (PlayStation): S tier (Definitive), released, by Legend-of-Dragoon-Modding.&lt;/p&gt;&lt;p&gt;Severed Chains: The Legend of Dragoon decompiled, reverse engineered and ported to PC, Mac, Linux and the Steam Deck. The game is fully playable with no known crashes, supports over 1,800 controllers and updates itself.&lt;/p&gt;</description>
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    <title>sm · Super Metroid</title>
    <link>https://recomphaven.com/games/super-metroid/</link>
    <guid isPermaLink="false">recomphaven:added:super-metroid-snesrev</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Metroid&lt;/strong&gt; (Super Nintendo): B tier (Playable), playable beta, by snesrev.&lt;/p&gt;&lt;p&gt;snesrev&amp;#x27;s Super Metroid: the game rewritten in C from its original code and checked against the original as it runs, built from source with your own ROM.&lt;/p&gt;</description>
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    <title>PsyDoom · Doom</title>
    <link>https://recomphaven.com/games/doom/</link>
    <guid isPermaLink="false">recomphaven:added:psx-doom-psydoom</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Doom&lt;/strong&gt; (PlayStation): S tier (Definitive), released, by BodbDearg.&lt;/p&gt;&lt;p&gt;PsyDoom: a backport of PlayStation Doom and Final Doom to PC by reverse engineering, its code derived directly from the original PlayStation machine code, running natively on Windows, Linux and macOS with uncapped frame rates, widescreen and support for the GEC Master Edition.&lt;/p&gt;</description>
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    <title>Lighthouse · Banjo-Kazooie</title>
    <link>https://recomphaven.com/games/banjo-kazooie/</link>
    <guid isPermaLink="false">recomphaven:added:banjo-kazooie-lighthouse</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Banjo-Kazooie&lt;/strong&gt; (Nintendo 64): A tier (Complete), released, by HarbourMasters.&lt;/p&gt;&lt;p&gt;The Harbour Masters&amp;#x27; native PC port of Banjo-Kazooie, built on the decompilation and libultraship like Ship of Harkinian: DirectX 11, OpenGL or Metal on Windows, Linux and macOS, with Anchor online multiplayer, a built-in randomizer, romhacks loaded as mods and every language. A separate project from Banjo: Recompiled.&lt;/p&gt;</description>
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    <title>PaperBoat · Paper Mario</title>
    <link>https://recomphaven.com/games/paper-mario/</link>
    <guid isPermaLink="false">recomphaven:added:paper-mario-paperboat</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Paper Mario&lt;/strong&gt; (Nintendo 64): A tier (Complete), released, by HarbourMasters.&lt;/p&gt;&lt;p&gt;PaperBoat: the Harbour Masters&amp;#x27; port of Paper Mario, built on the Paper Mario DX decompilation and libultraship, for Windows, Linux and macOS with DirectX 11, OpenGL or Metal. A separate project from Paper Mario ReCut.&lt;/p&gt;</description>
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    <title>BattleShip · Super Smash Bros.</title>
    <link>https://recomphaven.com/games/super-smash-bros/</link>
    <guid isPermaLink="false">recomphaven:added:super-smash-bros-battleship</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Smash Bros.&lt;/strong&gt; (Nintendo 64): B tier (Playable), playable beta, by JRickey.&lt;/p&gt;&lt;p&gt;BattleShip: a PC port of Super Smash Bros. for Windows, Linux, macOS and Android, US and Japanese releases, built on the ssb-decomp-re decompilation and libultraship, with enhancements toggled from an in-game menu. Its author built it with Claude.&lt;/p&gt;</description>
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    <title>Project Picori · The Legend of Zelda: The Minish Cap</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-the-minish-cap/</link>
    <guid isPermaLink="false">recomphaven:added:zelda-minish-cap-picori</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: The Minish Cap&lt;/strong&gt; (Game Boy Advance): B tier (Playable), playable beta, by 999sian.&lt;/p&gt;&lt;p&gt;Project Picori: a native PC port of The Minish Cap for Windows, Linux, macOS and Android, built on the zeldaret/tmc decompilation. A work in progress: many rendering and gameplay paths are still being finished.&lt;/p&gt;</description>
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    <title>ico-pc · ICO</title>
    <link>https://recomphaven.com/games/ico/</link>
    <guid isPermaLink="false">recomphaven:added:ico-pc</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;ICO&lt;/strong&gt; (PlayStation 2): B tier (Playable), playable beta, by nathanialf.&lt;/p&gt;&lt;p&gt;A port of the ICO decompilation to Windows, Linux, the Steam Deck, Android, Apple silicon Macs and the iPhone (through LiveContainer), running as a normal native program.&lt;/p&gt;</description>
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    <title>CTR Native · Crash Team Racing</title>
    <link>https://recomphaven.com/games/crash-team-racing/</link>
    <guid isPermaLink="false">recomphaven:added:crash-team-racing-ctr-native</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Crash Team Racing&lt;/strong&gt; (PlayStation): B tier (Playable), playable beta, by CTR-tools.&lt;/p&gt;&lt;p&gt;A native PC port of the PS1 kart racer built on the CTR-ModSDK decompilation: the game&amp;#x27;s source compiled for Windows and Linux with SDL3 into a single static executable, with no PlayStation toolchain needed.&lt;/p&gt;</description>
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    <title>Render96ex · Super Mario 64</title>
    <link>https://recomphaven.com/games/super-mario-64/</link>
    <guid isPermaLink="false">recomphaven:added:super-mario-64-render96ex</guid>
    <pubDate>Mon, 19 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario 64&lt;/strong&gt; (Nintendo 64): B tier (Playable), playable beta, by Render96.&lt;/p&gt;&lt;p&gt;The Render96 team&amp;#x27;s fork of sm64ex, on the same decompilation, made for their remake packs: after building it you add the Render96 model pack (through DynOS) and HD texture pack, which replace the game&amp;#x27;s models and textures with high-detail versions. It keeps sm64ex&amp;#x27;s options menu, renderers and mouse camera. No downloads: you build it from source.&lt;/p&gt;</description>
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