<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
  <title>Recomp Haven: latest releases</title>
  <link>https://recomphaven.com/releases/</link>
  <atom:link href="https://recomphaven.com/feed.xml" rel="self" type="application/rss+xml"/>
  <description>New releases of game recompilations, decompilations and native ports, from Recomp Haven.</description>
  <language>en</language>
  <lastBuildDate>Sun, 25 Oct 2026 09:19:50 +0000</lastBuildDate>
  <item>
    <title>LAS Recomp beta_5.2 · The Legend of Zelda: Link&#x27;s Awakening</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-links-awakening/</link>
    <guid isPermaLink="false">recomphaven:links-awakening-las-recomp@beta_5.2</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: Link&amp;#x27;s Awakening&lt;/strong&gt; (Nintendo Switch): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the Switch remake into native apps for Windows, Linux and Apple silicon Macs, drawn with Vulkan, or Metal and MetalFX on a Mac. An unlocked aspect ratio shows more of the island up to ultrawide, resolution scales up or down, every key and button can be remapped, and an overlay menu sits on F1. Built around Owen_Splat&amp;#x27;s LAS Randomizer: play vanilla or any randomizer seed and switch between them without restarting. A beta with known crashes and graphics issues at ultrawide. The author says nearly all of it was written by AI (Claude).&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/peiikai/LASRecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>MetroidPrimePort v0.33.0 · Metroid Prime</title>
    <link>https://recomphaven.com/games/metroid-prime/</link>
    <guid isPermaLink="false">recomphaven:metroid-prime-port@v0.33.0</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Metroid Prime&lt;/strong&gt; (GameCube): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A native build for Linux, Windows and Android compiled from the PrimeDecomp decompilation and drawn through Aurora. Adds widescreen with an edge-to-edge HUD, an uncapped frame rate and graphics options, and can import assets from your own Metroid Prime Remastered dump.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/Odrannnn/MetroidPrimePort/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>BlueWake v0.9.0 · The Legend of Zelda: The Wind Waker</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-the-wind-waker/</link>
    <guid isPermaLink="false">recomphaven:wind-waker-bluewake@v0.9.0</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: The Wind Waker&lt;/strong&gt; (GameCube): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation with a ready-made Windows download and source builds for Mac, Linux, iPhone, iPad and Apple TV. Adds touch and controller support, widescreen up to 21:9, HD texture packs and Better Wind Waker mods. The game logic still runs at 30 updates a second.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/chrissotraidis/bluewake/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>DKR-R Version1.0.10 · Diddy Kong Racing</title>
    <link>https://recomphaven.com/games/diddy-kong-racing/</link>
    <guid isPermaLink="false">recomphaven:diddy-kong-racing-dkr-r@Version1.0.10</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Diddy Kong Racing&lt;/strong&gt; (Nintendo 64): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;Diddy Kong Racing recompilation by ThatGuyMcd. A separate project from the sp00nznet recomp and the Golden Balloon ports.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/ThatGuyMcd/DKR-R/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>reNut beta11 · Banjo-Kazooie: Nuts &amp; Bolts</title>
    <link>https://recomphaven.com/games/banjo-kazooie-nuts-bolts/</link>
    <guid isPermaLink="false">recomphaven:banjo-nuts-and-bolts@beta11</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Banjo-Kazooie: Nuts &amp;amp; Bolts&lt;/strong&gt; (Xbox 360): D tier (Experimental), in development.&lt;/p&gt;&lt;p&gt;Recompilation of the Xbox 360 Banjo (“reNut”). It ships a launcher for people who don’t want to build it themselves, though the animations are still glitchy: it isn’t a finished port.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/masterspike52/reNut/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>SMM2 Recomp v0.5.4 · Super Mario Maker 2</title>
    <link>https://recomphaven.com/games/super-mario-maker-2/</link>
    <guid isPermaLink="false">recomphaven:super-mario-maker-2@v0.5.4</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Mario Maker 2&lt;/strong&gt; (Nintendo Switch): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of version 3.0.3: the game&amp;#x27;s AArch64 code is translated to C and runs on a native runtime, drawn with Vulkan or Metal, on Windows, Linux and macOS (iOS, iPadOS and Android build from source). It plays courses, and adds Super Mario Maker 1&amp;#x27;s 100 Mario Challenge, Course World without Nintendo&amp;#x27;s servers through a self-hostable course server, SMM1 features as switchable mods, and co-op in Endless and 100 Mario. Early development: testers report on Windows and Linux.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/smm2recomp/smm2recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Melee Unlocked v0.9.56 · Super Smash Bros. Melee</title>
    <link>https://recomphaven.com/games/super-smash-bros-melee/</link>
    <guid isPermaLink="false">recomphaven:melee-unlocked@v0.9.56</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Smash Bros. Melee&lt;/strong&gt; (GameCube): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A Windows build with two engines: a source port compiled from the decompilation, and a static recomp of the retail code. Adds Slippi online play against Slippi Dolphin, an unlocked frame rate, 16:9 and mod support.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/Hero88go/melee-unlocked/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>MegaManX4Recomp v1.0.7-4p-spike.1 · Mega Man X4</title>
    <link>https://recomphaven.com/games/mega-man-x4/</link>
    <guid isPermaLink="false">recomphaven:mega-man-x4@v1.0.7-4p-spike.1</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Mega Man X4&lt;/strong&gt; (PlayStation): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;Native recompilation of Mega Man X4 (US version, SLUS-00561) with psxrecomp. A preview: it boots, shows the intro and menus, and lets you start playing.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/mstan/MegaManX4Recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Scurvy Dog Port v0.1.0-alpha.4.4 · Banjo-Tooie</title>
    <link>https://recomphaven.com/games/banjo-tooie/</link>
    <guid isPermaLink="false">recomphaven:banjo-tooie@v0.1.0-alpha.4.4</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Banjo-Tooie&lt;/strong&gt; (Nintendo 64): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Scurvy Dog Port: an independent static recompilation of Banjo-Tooie for Windows, built with N64Recomp and N64ModernRuntime and rendered with RT64. It isn’t affiliated with the Banjo: Recompiled team. It’s in alpha: a launcher validates your ROM, but a full playthrough hasn’t been verified yet, and visual glitches and scene-transition pauses remain. There are no Linux or macOS builds yet.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/some-scurvy-dog/banjo-tooie-scurvy-dog-port/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Foxhollow v1.0.30 · Star Fox Adventures</title>
    <link>https://recomphaven.com/games/star-fox-adventures/</link>
    <guid isPermaLink="false">recomphaven:star-fox-adventures@v1.0.30</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Star Fox Adventures&lt;/strong&gt; (GameCube): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;A fully native port built on the SFA decompilation and Aurora that stays true to the original, bugs included. Its author calls it fully playable on Windows, macOS and Linux. An official launcher handles updates, saves and a mod library.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/JackPriceBurns/foxhollow/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>TombaRecomp v0.23.0-alpha · Tomba!</title>
    <link>https://recomphaven.com/games/tomba/</link>
    <guid isPermaLink="false">recomphaven:tomba@v0.23.0-alpha</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Tomba!&lt;/strong&gt; (PlayStation): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Tomba! driven end to end through psxrecomp. It reaches real gameplay (jumping, grabbing, quests), but with audio timing glitches and softlocks.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/mstan/TombaRecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>WWE 2K14 Recomp v1.2.1 · WWE 2K14</title>
    <link>https://recomphaven.com/games/wwe-2k14/</link>
    <guid isPermaLink="false">recomphaven:wwe-2k14@v1.2.1</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;WWE 2K14&lt;/strong&gt; (Xbox 360): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox 360 version for Windows and Linux, from the team behind WWE &amp;#x27;13 Recomp and on the same ReXGlue fork. The launcher installs your game files, title update and DLC, updates itself and takes your own music. 720p to 1440p, keyboard controls modelled on the modern WWE 2K games, and typing names on your PC keyboard. The game runs at its own pace: there are no frame rate or anti-aliasing overrides, and frame rates can dip in matches on some PCs.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/PromethenDev/wwe2k14-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Kameo: RePowered v0.3.1-beta.2 · Kameo: Elements of Power</title>
    <link>https://recomphaven.com/games/kameo-elements-of-power/</link>
    <guid isPermaLink="false">recomphaven:kameo-elements-of-power@v0.3.1-beta.2</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Kameo: Elements of Power&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Static recompilation of Rare&amp;#x27;s Xbox 360 launch title for Windows and Linux, built on the ReXGlue SDK. Early public releases.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/birabittoh/KameoRePowered/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Virtua Fighter 2 Recomp v0.1.15 · Virtua Fighter 2</title>
    <link>https://recomphaven.com/games/virtua-fighter-2/</link>
    <guid isPermaLink="false">recomphaven:virtua-fighter-2@v0.1.15</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Virtua Fighter 2&lt;/strong&gt; (Arcade): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;The Sega Model 2 arcade game as a native PC game for Mac, Windows and the Steam Deck: its i960 program recompiled to native code, with up to 6x resolution, widescreen and smooth 120 fps.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/mr-finster/vf2-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Virtua Fighter Recomp v1.4.2 · Virtua Fighter</title>
    <link>https://recomphaven.com/games/virtua-fighter/</link>
    <guid isPermaLink="false">recomphaven:virtua-fighter@v1.4.2</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Virtua Fighter&lt;/strong&gt; (Arcade): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;The Sega Model 1 arcade game as a native PC game for Mac, Windows and the Steam Deck: the arcade&amp;#x27;s own V60 code statically recompiled, with up to 6x resolution, widescreen and smooth 120 fps, plus the unused early characters.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/mr-finster/vf1-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>rush2recompiled v1.0.34 · Rush 2: Extreme Racing USA</title>
    <link>https://recomphaven.com/games/rush-2-extreme-racing-usa/</link>
    <guid isPermaLink="false">recomphaven:rush-2@v1.0.34</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Rush 2: Extreme Racing USA&lt;/strong&gt; (Nintendo 64): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;Recompilation of the 1998 racer with widescreen and ultrawide; high frame rates interpolated over the original 30 fps, including a variable refresh mode that follows your display; a HUD you can keep at 4:3 or push to the edges; a level of detail you can switch off so nothing pops in; redrawn fonts that stay sharp; and optional HQ2x/HQ4x texture upscaling that leaves the menus and HUD alone.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/bryantmh/rush2recompiled/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>wwe12-pc android-alpha3 · WWE &#x27;12</title>
    <link>https://recomphaven.com/games/wwe-12/</link>
    <guid isPermaLink="false">recomphaven:wwe-12@android-alpha3</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;WWE &amp;#x27;12&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A native Windows port of the Xbox 360 version, recompiled with ReXGlue and drawn by a Vulkan renderer adapted from nefariousjosiah&amp;#x27;s SmackDown vs. Raw ports. Menus, matches of up to six wrestlers and entrances run at 60 fps (entrances at 30 like the console, or 60 as an experiment), from 540p to 4K, with loading about twice as fast. Its launcher handles settings, mods, saves (including your Xbox 360 ones) and one-click updates; DLC and all five European languages work. Some Intel and AMD cards still show glitches, and 1.0 is planned once the known bugs are fixed.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/iMrBurn/wwe12-pc/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Forza Motorsport 2 ReGPU v0.7.3 · Forza Motorsport 2</title>
    <link>https://recomphaven.com/games/forza-motorsport-2/</link>
    <guid isPermaLink="false">recomphaven:forza-motorsport-2@v0.7.3</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Forza Motorsport 2&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A native Windows port of the Xbox 360 game: the whole executable is recompiled with XenonRecomp and its graphics run on a native Direct3D 12 renderer instead of an emulated GPU. Menus, race setup and races work with saves, up to 360 fps and 4K, experimental ultrawide and 5.1 sound, and every shader is compiled up front so races don&amp;#x27;t stutter. An installer builds the game files from your disc.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/zer0ducksgiven/Forza-Motorsport-2-ReGPU/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Arizona Vamp Recomp v0.5.5 · Darkwatch</title>
    <link>https://recomphaven.com/games/darkwatch/</link>
    <guid isPermaLink="false">recomphaven:darkwatch@v0.5.5</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Darkwatch&lt;/strong&gt; (Xbox): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;A static recompilation of the original Xbox game for Windows, built on XboxXBE-Recomp, with Direct3D 8 answered by Direct3D 12 and DirectSound by XAudio2. It turns back on the two-player split-screen co-op campaign the Xbox release left out, restores the War Train chapter and the Splitter grenades, and adds an in-game PC settings menu: display modes, render scaling, MSAA, widescreen framing, field of view, and full keyboard and mouse support. Early: it plays into the first level at 60 fps, and a full play-through hasn&amp;#x27;t been done yet.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/Clergyman0013/arizona-vamp-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Tomba2Recomp v0.3.0 · Tomba! 2: The Evil Swine Return</title>
    <link>https://recomphaven.com/games/tomba-2-the-evil-swine-return/</link>
    <guid isPermaLink="false">recomphaven:tomba-2@v0.3.0</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Tomba! 2: The Evil Swine Return&lt;/strong&gt; (PlayStation): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Native recompilation of Tomba! 2 (US version) with psxrecomp, with 21:9 support and full-frame-rate OpenGL. Part of the R.A.I.D. ecosystem.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/mstan/Tomba2Recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>BTGARecomp android-0.1.5 · BattleTanx: Global Assault</title>
    <link>https://recomphaven.com/games/battletanx-global-assault/</link>
    <guid isPermaLink="false">recomphaven:battletanx-global-assault-btgarecomp@android-0.1.5</guid>
    <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;BattleTanx: Global Assault&lt;/strong&gt; (Nintendo 64): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A native PC port that statically recompiles the N64 game with N64Recomp on N64ModernRuntime and RT64, for Windows and Linux, with an early Android build for retro handhelds and touch. A separate project from the PC port built on the matching decompilation; its author calls it a beta.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/wootbeer/btgarecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>OpenCE build-273 · Halo: Combat Evolved</title>
    <link>https://recomphaven.com/games/halo-combat-evolved/</link>
    <guid isPermaLink="false">recomphaven:halo-combat-evolved-opence@build-273</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Halo: Combat Evolved&lt;/strong&gt; (Xbox): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;OpenCE: a port of the Halo: Combat Evolved decompilation (of the Xbox build) to Linux, Windows, Android and web browsers, starting from bnunu&amp;#x27;s fork of punpckhdq&amp;#x27;s decompilation.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/OpenCommunityEdition/OpenCE/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Savage Wind Recomp v0.3.0-alpha.3 · The Legend of Zelda: Breath of the Wild</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-breath-of-the-wild/</link>
    <guid isPermaLink="false">recomphaven:botw-savage-wind-recomp@v0.3.0-alpha.3</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: Breath of the Wild&lt;/strong&gt; (Nintendo Switch): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;A static recompilation of version 1.8.2 for Windows, and for Linux when built from source. Alpha 2 plays the opening in the Shrine of Resurrection and out onto the Great Plateau at 60 fps (or 30, 90, 120 or unlimited), with sound, voices, the HUD, saving and loading; nobody has played past the Great Plateau yet. It renders at up to 4K or with FSR 1, has full keyboard and mouse support and its settings inside the game&amp;#x27;s own Options, and offers any of the game&amp;#x27;s 15 text and 8 voice languages. The author says nearly all of it was written by AI (Claude).&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/Revivedx/SavageWindRecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Wiicompiled v0.9.2 · Mario Kart Wii</title>
    <link>https://recomphaven.com/games/mario-kart-wii/</link>
    <guid isPermaLink="false">recomphaven:mario-kart-wii@v0.9.2</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Mario Kart Wii&lt;/strong&gt; (Wii): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;Native port of Mario Kart Wii via static recompilation: no emulator, no interpreter or JIT, and no PowerPC code at run time. In beta.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/patchzyy/Wiicompiled/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Tenkaichi3Decomp v0.1.38.7 · Dragon Ball Z: Budokai Tenkaichi 3</title>
    <link>https://recomphaven.com/games/dragon-ball-z-budokai-tenkaichi-3/</link>
    <guid isPermaLink="false">recomphaven:dbz-budokai-tenkaichi-3@v0.1.38.7</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Dragon Ball Z: Budokai Tenkaichi 3&lt;/strong&gt; (PlayStation 2): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A native PC port built on the BT3-Decompiled matching decompilation: the game&amp;#x27;s own code compiled for Windows and Linux, with a new Vulkan renderer (or OpenGL) keeping the PS2&amp;#x27;s effects. The whole game loop works, from the opening movie through menus, saves, fights and split screen. Up to 8x resolution, 16:9 and 21:9 without stretching, experimental smooth motion at 60 to 240 fps, PCSX2 texture packs, added stages and songs, and experimental online play with room codes and rollback, Windows against Linux. An Apple silicon Mac build is experimental and from source only. Made with the help of AI.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/z3xox/Tenkaichi3Decomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>SpeedBreaker v0.1.9-windows-beta.1 · Need for Speed: Most Wanted</title>
    <link>https://recomphaven.com/games/need-for-speed-most-wanted/</link>
    <guid isPermaLink="false">recomphaven:nfs-most-wanted-speedbreaker@v0.1.9-windows-beta.1</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Need for Speed: Most Wanted&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox 360 version with XenonRecomp and a runtime of its own, following Unleashed Recompiled&amp;#x27;s approach. Native builds for the Steam Deck and other SteamOS devices, Linux and Apple silicon Macs, plus an experimental iPhone and iPad app; Windows and Android are listed as coming soon. Up to 4K, true ultrawide with the HUD and mirror kept in place, 60 fps (the game&amp;#x27;s own cap), FSR 1, the console&amp;#x27;s sun glare restored, a settings menu that pauses the race, and an installer that checks every file of your disc.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/SpeedBreakerProject/speedbreaker/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>ico-pc v0.8.6 · ICO</title>
    <link>https://recomphaven.com/games/ico/</link>
    <guid isPermaLink="false">recomphaven:ico-pc@v0.8.6</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;ICO&lt;/strong&gt; (PlayStation 2): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A port of the ICO decompilation to Windows, Linux, the Steam Deck, Android, Apple silicon Macs and the iPhone (through LiveContainer), running as a normal native program.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/nathanialf/ico-pc/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>ReStreet v2.1.1-online-beta · FIFA Street</title>
    <link>https://recomphaven.com/games/fifa-street/</link>
    <guid isPermaLink="false">recomphaven:fifa-street-2012@v2.1.1-online-beta</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;FIFA Street&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the 2012 Xbox 360 game with ReXGlue for Windows, with a one-file installer and a launcher that updates itself. Matches, World Tour and free online play on community servers work, and version 2.0 adds a new renderer with much higher frame rates and internal resolution up to 4x. It&amp;#x27;s still an online beta: there&amp;#x27;s no mouse for skill moves yet, and some World Tour screens look wrong.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/samuelit0davila/fifa-street-pc-port/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>GT4Recomp v1.3.0-rc5 · Gran Turismo 4</title>
    <link>https://recomphaven.com/games/gran-turismo-4/</link>
    <guid isPermaLink="false">recomphaven:gran-turismo-4@v1.3.0-rc5</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Gran Turismo 4&lt;/strong&gt; (PlayStation 2): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;A static recompilation of the US release for Windows: the main CPU and every VU0 and VU1 microprogram are translated ahead of time into C++, with no JIT on the normal path, and drawn by PCSX2&amp;#x27;s GS renderer in its own process. Arcade and night races against five AI cars hold 60 fps at full game speed and every license test is playable; some license demos and menu backgrounds don&amp;#x27;t play yet. It carries on from Kaezzey&amp;#x27;s original repository. Build from source.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/moesuito/gt4-staticrecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>MetroidPrimeHuntersRecomp v0.7.9-alpha · Metroid Prime Hunters</title>
    <link>https://recomphaven.com/games/metroid-prime-hunters/</link>
    <guid isPermaLink="false">recomphaven:metroid-prime-hunters@v0.7.9-alpha</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Metroid Prime Hunters&lt;/strong&gt; (Nintendo DS): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;Public alpha of the Metroid Prime Hunters recompilation built on ndsrecomp. Not a finished port: expect crashes and rendering and audio issues, and the multiplayer is in early access.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/mstan/MetroidPrimeHuntersRecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Condemned2Recomp 0.4.0 · Condemned 2: Bloodshot</title>
    <link>https://recomphaven.com/games/condemned-2-bloodshot/</link>
    <guid isPermaLink="false">recomphaven:condemned-2-bloodshot@0.4.0</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Condemned 2: Bloodshot&lt;/strong&gt; (Xbox 360): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;Static recompilation of Condemned 2: Bloodshot, made with ReXGlue.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/psxrestore/Condemned2Recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>ReTiP 1.14.0 · Viva Piñata: Trouble in Paradise</title>
    <link>https://recomphaven.com/games/viva-pinata-trouble-in-paradise/</link>
    <guid isPermaLink="false">recomphaven:viva-pinata-tip@1.14.0</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Viva Piñata: Trouble in Paradise&lt;/strong&gt; (Xbox 360): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;ReTiP recompiles the game on ReXGlue with its own native renderer (DirectX 12 on Windows, Vulkan on Linux and Steam Deck) that fixes Xenia&amp;#x27;s rendering issues and runs well ahead of emulation. Fully playable with very minimal issues. Adds an unlocked frame rate, custom aspect ratios, graphics presets, and a built-in mod manager with a Thunderstore browser (F5) for texture, audio, data and Lua mods. macOS support is on the way, and a GameJolt build adds trophies for the game&amp;#x27;s achievements. The project has a strict no-AI policy.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/SolarCookies/TiP-Recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Budokai 3 HD Recompiled v1.5.5.4 · Dragon Ball Z: Budokai 3</title>
    <link>https://recomphaven.com/games/dragon-ball-z-budokai-3/</link>
    <guid isPermaLink="false">recomphaven:dbz-budokai-3-hd@v1.5.5.4</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Dragon Ball Z: Budokai 3&lt;/strong&gt; (Xbox 360): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;A static recompilation of Budokai 3 from the Xbox 360 HD Collection on ReXGlue, for Windows and Linux, with a launcher, a mod system with its own mod hub, new modes such as Mission 100 and Tag Team (in beta), and online play in beta. A separate project from the earlier Budokai HD recomp.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/novapowers0/DBZ-Budokai-3-HD-Collection/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>letsgo-recomp v0.7.3 · Pokémon: Let&#x27;s Go, Pikachu! and Let&#x27;s Go, Eevee!</title>
    <link>https://recomphaven.com/games/pokemon-lets-go-pikachu-and-lets-go-eevee/</link>
    <guid isPermaLink="false">recomphaven:pokemon-lets-go-recomp@v0.7.3</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Pokémon: Let&amp;#x27;s Go, Pikachu! and Let&amp;#x27;s Go, Eevee!&lt;/strong&gt; (Nintendo Switch): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A native Windows port by static recompilation, built on LAS Recomp&amp;#x27;s runtime. The opening, exploring, wild captures, trainer battles, menus, the Pokédex, Play with your partner, and saving and loading all work, at a stable 30 fps (the game&amp;#x27;s own rate) at 720p up to 4K. Nobody has played it start to finish yet. Tested mostly with Let&amp;#x27;s Go, Eevee! 1.0.0; Let&amp;#x27;s Go, Pikachu! is accepted since 0.2.1.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/raulzrrs/letsgo-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>NFSMW Recompiled v1.0.1 · Need for Speed: Most Wanted</title>
    <link>https://recomphaven.com/games/need-for-speed-most-wanted/</link>
    <guid isPermaLink="false">recomphaven:nfs-most-wanted-360@v1.0.1</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Need for Speed: Most Wanted&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox 360 version on ReXGlue, drawn through Direct3D 12, for Windows x64; the releases also carry an Android build. Playable with rough edges, running start to finish through the prologue.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/madelrandel-blip/NFSMW-Recompiled/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>DefJamFFNY-recomp v0.11.0 · Def Jam: Fight for NY</title>
    <link>https://recomphaven.com/games/def-jam-fight-for-ny/</link>
    <guid isPermaLink="false">recomphaven:def-jam-fight-for-ny-recompiled@v0.11.0</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Def Jam: Fight for NY&lt;/strong&gt; (Xbox): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the original Xbox game on sp00nz&amp;#x27;s xboxrecomp, separate from the other Def Jam: Fight for NY recomp in the catalog. A setup wizard checks your dump, then recompiles and builds the game on your machine for Windows (Direct3D 11), Apple silicon Macs, or Linux and the Steam Deck (Vulkan). Up to 4x internal resolution, widescreen (beta), optional HD textures, local multiplayer, and controller or keyboard and mouse; playable and updated almost daily.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/vyanhursky/DefJamFFNY-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>SDOJ-Recomp v1.51.2 · DoDonPachi SaiDaiOuJou</title>
    <link>https://recomphaven.com/games/dodonpachi-saidaioujou/</link>
    <guid isPermaLink="false">recomphaven:dodonpachi-saidaioujou@v1.51.2</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;DoDonPachi SaiDaiOuJou&lt;/strong&gt; (Xbox 360): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;Recompilation of DoDonPachi SaiDaiOuJou using ReXGlue. It supports both the disc release and the Games on Demand release.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/eandis/SDOJ-Recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>EternalSonataReprise v1.3.4 · Eternal Sonata</title>
    <link>https://recomphaven.com/games/eternal-sonata/</link>
    <guid isPermaLink="false">recomphaven:eternal-sonata@v1.3.4</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Eternal Sonata&lt;/strong&gt; (Xbox 360): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;Eternal Sonata Reprise: a static recompilation of the Xbox 360 RPG on ReXGlue, with stable builds for Windows, Linux and macOS and an Android version. Built with AI assistance (Claude and Codex).&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/birabittoh/EternalSonataReprise/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Jet Set Radio Future Unleashed v0.5.5 · Jet Set Radio Future</title>
    <link>https://recomphaven.com/games/jet-set-radio-future/</link>
    <guid isPermaLink="false">recomphaven:jet-set-radio-future@v0.5.5</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Jet Set Radio Future&lt;/strong&gt; (Xbox): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Jet Set Radio Future Unleashed: the Xbox game statically recompiled with xboxrecomp to run natively on Windows, Linux, Mac, Android, iPhone and iPad, not emulated.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/JuMatt/JetSetRadioFuture-Unleashed/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>MCLA v1.0.7 · Midnight Club: Los Angeles</title>
    <link>https://recomphaven.com/games/midnight-club-los-angeles/</link>
    <guid isPermaLink="false">recomphaven:midnight-club-los-angeles@v1.0.7</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Midnight Club: Los Angeles&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the Xbox 360 Complete Edition with the ReXGlue SDK, for Windows (Direct3D 12), Linux (Vulkan) and even jailbroken PS5 consoles. The career, races, the garage and upgrades play with audio and a controller at 30 fps by default, or 60, 120 or uncapped, with extra display and performance options in the pause menu and the cars&amp;#x27; reflections fixed. You build it yourself from your own disc with the included scripts.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/holdmysocks/mcla-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Ninja Gaiden Black Recompiled v0.9.30 · Ninja Gaiden Black</title>
    <link>https://recomphaven.com/games/ninja-gaiden-black/</link>
    <guid isPermaLink="false">recomphaven:ninja-gaiden-black@v0.9.30</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Ninja Gaiden Black&lt;/strong&gt; (Xbox): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the original Xbox game for Windows and Linux, built on xboxrecomp and drawn by its own Vulkan renderer, which takes over the game&amp;#x27;s Direct3D calls instead of emulating the Xbox GPU. It plays at a steady 60 fps, the Steam Deck included, with render resolution up to 10x, 16:9, 16:10 and 21:9, keyboard and mouse with in-game prompts, rebindable controls, skippable movies and unlock options. macOS is experimental, built from source.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/gamboozino/ngbrecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>EternalDarknessRecomp v0.9.6 · Eternal Darkness: Sanity&#x27;s Requiem</title>
    <link>https://recomphaven.com/games/eternal-darkness-sanitys-requiem/</link>
    <guid isPermaLink="false">recomphaven:eternal-darkness@v0.9.6</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Eternal Darkness: Sanity&amp;#x27;s Requiem&lt;/strong&gt; (GameCube): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A static recompilation of the GameCube game for Apple silicon Macs, Windows and Linux / Steam Deck, on DolRecomp with a GX renderer after Dolphin&amp;#x27;s (Metal, Direct3D 12 or Vulkan). Your screen&amp;#x27;s resolution up to 4K, the game&amp;#x27;s own 16:9 mode with the HUD at the edges, in-between frames on fast screens, Dolphin-format HD texture packs, sharper baked shadows, redrawn game text, modern controls with matching button prompts, cutscene fast-forward and save-anywhere slots. The same author has also ported it to the PS5.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/griches/EternalDarknessRecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>SuperMetroidSNESRecomp v0.3.15 · Super Metroid</title>
    <link>https://recomphaven.com/games/super-metroid/</link>
    <guid isPermaLink="false">recomphaven:super-metroid-snesrecomp@v0.3.15</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Super Metroid&lt;/strong&gt; (Super Nintendo): C tier (Rough), in development.&lt;/p&gt;&lt;p&gt;A static recompilation of the SNES game with snesrecomp: the default build boots, renders, plays audio and completes the attract demo. A work in progress that needs broader end-to-end testing. Part of the R.A.I.D. community.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/mstan/SuperMetroidRecomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Ace Combat 5 Recompilation V3.0 · Ace Combat 5: The Unsung War</title>
    <link>https://recomphaven.com/games/ace-combat-5-the-unsung-war/</link>
    <guid isPermaLink="false">recomphaven:ace-combat-5@V3.0</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Ace Combat 5: The Unsung War&lt;/strong&gt; (PlayStation 2): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;A static recompilation of the US PS2 release for Windows: every function of the executable is translated to C ahead of time and runs on a runtime for the GS (through Vulkan), vector units, SPU2 audio, movies and memory cards, with the 3D drawn natively rather than through an emulated Graphics Synthesizer. The game is fully playable.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/sal063/Ace-Combat-5-Static-recompilation/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>ROLLER v0.1.1-dev.20261024 · Whiplash</title>
    <link>https://recomphaven.com/games/whiplash/</link>
    <guid isPermaLink="false">recomphaven:whiplash-roller@v0.1.1-dev.20261024</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Whiplash&lt;/strong&gt; (PC): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;ROLLER: Whiplash (Fatal Racing) reverse-engineered and partly rewritten to implement all of the game&amp;#x27;s functionality natively, for Windows, Linux, macOS and Android, from your own retail disc or the playable demo.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/FatalDecomp/ROLLER/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Free-Riders-Recompiled v0.10.33 · Sonic Free Riders</title>
    <link>https://recomphaven.com/games/sonic-free-riders/</link>
    <guid isPermaLink="false">recomphaven:sonic-free-riders@v0.10.33</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Sonic Free Riders&lt;/strong&gt; (Xbox 360): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Static recompilation of the Xbox 360 version for Windows, Linux, and Android: the PowerPC code is translated to C++ and runs on a native runtime that stands in for the console’s kernel, graphics, and audio. The original game was Kinect-only; this version adds controller support and, on Windows, webcam motion controls too. Work in progress: it boots, the menus work, and races can be played, but much of it is untested.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/YuutaTsubasa/Free-Riders-Recompiled/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Oracles Decomp v1.0.2 · The Legend of Zelda: Oracle of Ages</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-oracle-of-ages/</link>
    <guid isPermaLink="false">recomphaven:zelda-oracle-of-ages@v1.0.2</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: Oracle of Ages&lt;/strong&gt; (Game Boy Color): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Part of a native app for both Oracle games, rebuilt from the games&amp;#x27; own code in C with no emulator underneath, for Windows, Linux, macOS and Android, with widescreen, the four items on screen at once and menus usable with keyboard or controller. Nightly builds; made with Claude.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/kirby-letsgo/oracles-decomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>Oracles Decomp v1.0.2 · The Legend of Zelda: Oracle of Seasons</title>
    <link>https://recomphaven.com/games/the-legend-of-zelda-oracle-of-seasons/</link>
    <guid isPermaLink="false">recomphaven:zelda-oracle-of-seasons@v1.0.2</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;The Legend of Zelda: Oracle of Seasons&lt;/strong&gt; (Game Boy Color): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;Part of a native app for both Oracle games, rebuilt from the games&amp;#x27; own code in C with no emulator underneath, for Windows, Linux, macOS and Android, with widescreen, the four items on screen at once and menus usable with keyboard or controller. Nightly builds; made with Claude.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/kirby-letsgo/oracles-decomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>OpenCMR2 v1.6.2 · Colin McRae Rally 2.0</title>
    <link>https://recomphaven.com/games/colin-mcrae-rally-20/</link>
    <guid isPermaLink="false">recomphaven:colin-mcrae-rally-2@v1.6.2</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Colin McRae Rally 2.0&lt;/strong&gt; (PC): B tier (Playable), playable beta.&lt;/p&gt;&lt;p&gt;A native port of the 2000 PC game built on the CMR2Decomp decompilation: the original code runs on Linux, Windows, macOS and Android with no emulation or DirectX wrapper, as DirectDraw, Direct3D 7, DirectSound, DirectInput, DirectPlay and Bink are replaced with SDL3 and its GPU API or OpenGL. A work in progress.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/pablocpas/OpenCMR2/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
  <item>
    <title>doa3-recomp v1.0.7 · Dead or Alive 3</title>
    <link>https://recomphaven.com/games/dead-or-alive-3/</link>
    <guid isPermaLink="false">recomphaven:dead-or-alive-3@v1.0.7</guid>
    <pubDate>Sat, 24 Oct 2026 00:00:00 +0000</pubDate>
    <description>&lt;p&gt;&lt;strong&gt;Dead or Alive 3&lt;/strong&gt; (Xbox): A tier (Complete), released.&lt;/p&gt;&lt;p&gt;A static recompilation of the original Xbox game on sp00nz&amp;#x27;s xboxrecomp toolkit, following its Burnout 3 port. Every game mode is playable, with a new online mode for single and tag matches, 16:9 or 4:3, windowed or borderless, and internal resolution up to 3x (1440p) at the game&amp;#x27;s 60 fps. Escape opens an overlay for online play, controller mapping and settings.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/parkerallan/doa3-recomp/releases&quot;&gt;Release notes&lt;/a&gt;&lt;/p&gt;</description>
  </item>
</channel>
</rss>
