Re:Haven

Every game recompilation, released and in progress.

Runs on

Runs on

Quality tiers

Ratings start from each project's own status and release history, then get adjusted by hand for the flagship releases. They're a guide, not a review.

What counts as a recomp

A static recompilation translates a game's original machine code (MIPS on the N64 and PlayStation, PowerPC on the Xbox 360 and GameCube) into C or C++ ahead of time, then compiles it into a native program. No emulator runs while you play, which is how these ports add widescreen, high frame rates and mod support.

Decompilations, where people rebuild a game's source code by hand, are a different scene. A few standout ports made other ways are listed too, with Decompilation or Reimplementation as their toolchain.

Stages

Activity

Active
Code pushed in the last 60 days
Quiet
Last push 2 to 6 months ago
Stalled
No pushes for over 6 months