Re:Haven

The Sanctuary for Native Game Ports.

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      Quality tiers

      Ratings start from each project's own status and release history, then get adjusted by hand for the flagship releases. They're a guide, not a review.

      What counts as a recomp

      A static recompilation translates a game's original machine code (MIPS on the N64 and PlayStation, PowerPC on the Xbox 360 and GameCube) into C or C++ ahead of time, then compiles it into a native program. No emulator runs while you play, which is how these ports add widescreen, high frame rates and mod support.

      Decompilations and disassemblies, where people rebuild a game's source code by hand, are listed too, along with the native ports compiled from them, with Decompilation or Disassembly as their toolchain. Emulators and compatibility layers, which run a game's original code without translating or rebuilding it, aren't listed. The one exception is P.T., a hand-made reimplementation of the PS4 teaser, labelled Reimplementation.

      Stages

      Activity

      Active
      Code pushed in the last 60 days
      Quiet
      Last push 2 to 6 months ago
      Stalled
      No pushes for over 6 months

      Thanks

      These people made Recomp Haven better: they submitted games that are now on the list, or sent feedback that changed the site. Submit a game or send feedback to join them.