Re:Haven, back to every recomp
Box art for Demon's Souls
PS3PlayStation 3 · 2009 · FromSoftware · RPG

Demon's Souls

DemonsSoulsRecomp by JonathanDC64: in development, rated C (Rough).

DemonsSoulsRecomp

JonathanDC64

C
RoughBoots and partly plays in tagged pre-release builds. Expect crashes and gaps.
Stage
In development
Runs on
Windows
Languages
English
Features
High frame rate
Latest release
llvm-22.1.8-1 Oct 23, 2026
Last activity
Active Oct 25, 2026
GitHub stars
102 +41 this week
Toolchain
ps3recomp
About this project

A static recompilation of the US PS3 release for Windows, on a fork of ps3recomp: the game's PowerPC and SPU code is translated to C ahead of time and linked against reimplemented PS3 system libraries, drawn with Direct3D 12. The first level plays from boot through character creation, the tutorial, the Nexus and Boletarian Palace 1-1, with frame caps from 30 to 500 fps or none. No release yet: build from source.

What you need

Your own US disc or dump (BLUS30443) with EBOOT.BIN decrypted by RPCS3, Windows 10 or 11 with a Direct3D 12 GPU, and Visual Studio 2022, LLVM, CMake, Ninja and Python 3 to build it.

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