inFamous PC
whompay
A static recompilation of the European PS3 release with ps3recomp: the game's PowerPC and SPU code becomes x86-64 C++, drawn through Direct3D 12. A setup program checks for Python and the build tools, copies the game from your disc image, regenerates the code and builds it on your PC, and updates it in place when a new version is out. Controllers work as on the console, with keyboard and mouse supported and an F10 menu for vsync, frame cap and resolution.
Your own dump of the European release (BCES00220), as an ISO (with its .dkey if encrypted) or a game folder; Windows 10 or 11 64-bit, a Direct3D 12 graphics card, Python 3.10+, the Visual Studio 2022 C++ build tools with Clang, about 10 GB free and 16 GB of RAM. RPCS3 only if the executable still needs decrypting.


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