Re:Haven, back to every recomp
Box art for Naruto: Rise of a Ninja
360Xbox 360 · 2007 · Ubisoft Montreal · Action-Adventure

Naruto: Rise of a Ninja

naruto-rise-recomp by jorjbarbosa: playable beta, rated B (Playable).

naruto-rise-recomp

jorjbarbosaAI

B
PlayablePlayable builds with known bugs, missing features or a rough setup.
Stage
Playable beta
Runs on
Windows
Languages
English, French, German, Spanish, Italian, Portuguese, Russian
Features
WidescreenHigh frame rateKeyboard & mouseLauncher
Latest release
v0.3.0-beta Oct 23, 2026
Last activity
Active Oct 25, 2026
GitHub stars
152 +41 this week
Toolchain
ReXGlue
About this project

A static recompilation of the Xbox 360 game for Windows, built with the ReXGlue SDK. Its native Direct3D 12 renderer draws the game's own Direct3D calls and presents at 60 or 120 fps, interpolating between the game's logic steps; the SDK's Xenos GPU emulation stays available as an alternative, with 21:9 and 32:9 ultrawide. It also has up to 4x internal resolution, DLC support, a choice of five game languages, keyboard and mouse mapping, and a launcher and installer. A work in progress: expect bugs and crashes.

What you need

The files from your own Xbox 360 copy of Naruto: Rise of a Ninja, including default.xex (the installer can extract them from your ISO). Windows x64, a Direct3D 12 graphics card and the Microsoft Visual C++ x64 Redistributable.

Ratings and comments

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