Re:Haven, back to every recomp
Box art for Naruto: The Broken Bond
360Xbox 360 · 2008 · Ubisoft Montreal · Action-Adventure

Naruto: The Broken Bond

broken-bond-recomp by jorjbarbosa: in development, rated C (Rough).

broken-bond-recomp

jorjbarbosaAI

C
RoughBoots and partly plays in tagged pre-release builds. Expect crashes and gaps.
Stage
In development
Runs on
Windows
Languages
English, Japanese
Features
High frame rateKeyboard & mouseLauncher
Latest release
v0.1.0-beta Oct 20, 2026
Last activity
Active Oct 24, 2026
GitHub stars
29 +26 this week
Toolchain
ReXGlue
About this project

A static recompilation of the Xbox 360 game for Windows, built with the ReXGlue SDK, with the native Direct3D 12 renderer from the same author's Rise of a Ninja port and fixes to the SDK's audio decoder so streamed voices and music play to the end. The menus, the start of Story Mode, Fight Mode and the open world have been played, at 30 and 60 fps, with English and Japanese voices; most of the story and the Xbox Live features haven't been tested yet.

What you need

The files from your own Xbox 360 copy of Naruto: The Broken Bond, in the one supported revision (title 55530825, default.xex version 0.0.0.3); the installer can extract them from your ISO. Windows x64 and a Direct3D 12 graphics card.

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