Re:Haven, back to every recomp
Box art for Peter Jackson's King Kong
360Xbox 360 · 2005 · Ubisoft Montpellier · Action-Adventure

Peter Jackson's King Kong

King Kong PC Port by TekRantGaming: released, rated B (Playable).

King Kong PC Port

TekRantGamingAI

B
PlayablePlayable builds with known bugs, missing features or a rough setup.
Stage
Released
Runs on
WindowsPlanned forLinux
Languages
English, French, German, Spanish, Italian, Dutch, Swedish, Danish, Norwegian, Finnish
Features
High frame rateKeyboard & mouse
Latest release
v1.9.13 Oct 23, 2026
Last activity
Active Oct 23, 2026
GitHub stars
211 +25 this week
Toolchain
ReXGlue
About this project

The Xbox 360 version, recompiled with the ReXGlue SDK. It fixes the disc-read bug that freezes the game at the start of the first level on Xenia, and adds up to 8K, up to 240 fps, a field of view up to 110°, ambient occlusion, FSR 1 and NIS upscaling, real mouse look and the game's cheats as switches. In active development: its README says a full play-through hasn't been confirmed yet, and some animations are off above 30 fps. Windows, with an experimental Proton build for Linux and Steam Deck; 2.0 betas add a native renderer. The launcher shows a player count, which sends an anonymous check-in you can turn off. Made almost entirely with Claude Code, the author says.

What you need

Your own Peter Jackson's King Kong Xbox 360 disc image (USA/Europe, title 555307D3, version 0.0.0.1), Windows 10 or 11, a DirectX 12 graphics card and about 7 GB free.

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