Re:Haven, back to every recomp
Box art for Pikmin 2
GCGameCube · 2004 · Nintendo EAD · Strategy

Pikmin 2

Open Nectar by SSunnKing: released, rated S (Definitive).

Open Nectar

SSunnKingAI

S
DefinitiveComplete and polished, with enhancements past the original: widescreen, high frame rates, mods. The way to play it now.
Stage
Released
Runs on
WindowsLinuxmacOSAndroid
Languages
English, French, German, Spanish, Italian
Features
High frame rateMod supportLauncherKeyboard & mouse
Latest release
1.0.8 Oct 22, 2026
Last activity
Active Oct 25, 2026
GitHub stars
276 +22 this week
Toolchain
Decompilation
About this project

The Pikmin 2 half of Open Nectar, built on the projectPiki pikmin2 decompilation with the same native layer as its Pikmin port: GX drawn through OpenGL and the original audio engine at the console's DSP levels. Playable from start to finish from the USA or European disc at 30, 60 or 120 fps or your monitor's rate, with animations and cutscenes interpolated. Adds a randomizer, a speedrun mode with splits, Hard and Permadeath rules, optional mods, texture packs, and touch controls on Android. Developed with help from AI tools.

What you need

Your own Pikmin 2 disc image (GameCube, USA GPVE01 or Europe GPVP01).

Ratings and comments

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