reSOT
FulGer
reSOT: a static recompilation of the original Xbox builds of The Sands of Time for Windows, using a patched copy of xboxrecomp that lifts all of default.xbe to C; the NV2A graphics commands are drawn with Direct3D 11. For now only the E3 2003 demo runs: movies, menus, and the first level sections, at 60 fps and in 16:9, but without shadows, and with sound and gameplay not yet checked by a person. Work on the retail version hasn’t started; the goal is the whole game playable from your own discs.
Files from your own Xbox discs; for now, the E3 2003 demo, identified by the SHA-256 of its default.xbe. There are no releases: you build it on Windows with MSVC and CMake.


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