Re:Haven, back to every recomp
Box art for Ridge Racer Revolution
PS1PlayStation · 1995 · Namco · Racing

Ridge Racer Revolution

Ridge-Racer-Revolution-PS1-Recomp by RobGreenUK: in development, rated D (Experimental).

Ridge-Racer-Revolution-PS1-Recomp

RobGreenUKAI

D
ExperimentalEarly research, no public build, or not playable yet.
Stage
In development
Runs on
macOS
Languages
English
Features
None listed
Latest release
No release yet
Last activity
Active Sep 23, 2026
GitHub stars
1
Toolchain
PSXRecomp
About this project

Recompilation of Ridge Racer Revolution (US edition SLUS-00214) with an enhanced renderer, for now Apple Silicon Macs only and at the preview stage. psxrecomp translates the original boot and racing executables into native code; the original game still drives physics, timing, race logic, audio, and replays. The optional renderer adds higher resolutions, a selectable rendering frame rate, 4:3 and 16:9 output, perspective-correct textures, interpolated camera and model poses, more visible scenery and opponents, and a rear-view mirror. Raising the rendering frame rate doesn’t change the physics tick rate. Its author states they developed it with OpenAI Codex, directing the work and playtesting it themselves.

What you need

Your own copy of Ridge Racer Revolution (PS1, SLUS-00214) and an Apple Silicon Mac. It has to be built locally: no binaries are published.

Ratings and comments

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