EdgeOfTimeRecomp
goliathret
S
DefinitiveComplete and polished, with enhancements past the original: widescreen, high frame rates, mods. The way to play it now.
Stage
Released
Runs on
WindowsLinuxmacOS
Languages
English, French, German, Spanish, Italian
Features
Keyboard & mouse
Latest release
v1.0.0 Oct 4, 2026
Last activity
Active Oct 8, 2026
User score
GitHub stars
438 +55 this week
Toolchain
ReXGlue
About this project
Unofficial port of the Xbox 360 version by static recompilation, with Windows, macOS, and Linux support. It uses the ReXGlue SDK to turn PowerPC assembly into static C++, plus its own XenosRecomp fork to translate the Xbox 360 shaders from their compiled container into static HLSL. Its stated goals include high resolutions, ultrawide, high frame rates, and modding.
What you need
The files from your own legally acquired copy of Spider-Man: Edge of Time (Xbox 360). The repository ships no game assets.


Ratings and comments
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