Re:Haven, back to every recomp
Box art for Super Mario Bros. Wonder
NSWNintendo Switch · 2023 · Nintendo EPD · Platformer

Super Mario Bros. Wonder

Super Mario Bros. Wonder Recomp by BelmanteGu: in development, rated C (Rough).

Super Mario Bros. Wonder Recomp

BelmanteGuAI

C
RoughBoots and partly plays in tagged pre-release builds. Expect crashes and gaps.
Stage
In development
Runs on
WindowsLinuxmacOSAndroid
Languages
English, Japanese, French, German, Spanish, Italian, Portuguese, Dutch, Russian, Chinese, Korean
Features
WidescreenKeyboard
Latest release
No release yet
Last activity
Active Oct 18, 2026
GitHub stars
380 +110 this week
Toolchain
Custom or unlisted
About this project

A static recompilation of version 1.0.0 for Apple silicon Macs, Windows, Linux and Android: the game's AArch64 code becomes C++, and its calls to NVN, Nintendo's graphics API, run on Vulkan (MoltenVK on the Mac), with every shader translated ahead of time. The title, file and character select, the opening, the world map and course 1-1 run at 60 fps, with an optional ultrawide mode that shows more of the level. Still early: Windows can crash after character select, and Android has rendering and memory issues. No release yet; you build it yourself, or an APK for Android. Most of the code was written with AI (Claude) under the author's direction.

What you need

Your own dump of Super Mario Bros. Wonder 1.0.0 (base game, no update) with your own keys and firmware, and a Vulkan 1.3 graphics card (MoltenVK on an Apple silicon Mac). There's no download: you build it with clang, CMake and the Vulkan SDK.

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