WindowSmash
SNO2207
A static recompilation of version 11.0.0 for Windows: the game's AArch64 code is translated to C ahead of time and runs on its own runtime, with a Direct3D 11 renderer that translates the Switch's shaders and caches them. A prebuilt runtime is in the releases, so you only point it at your own game files; later versions such as 13.0.5 can be built from your own update. Online play carries the game's Local Wireless mode over a relay, through a public lobby or private rooms. One player per PC for now, and full two-PC matches and the whole roster haven't been fully checked. An experimental Linux build runs through DXVK.
Your own Super Smash Bros. Ultimate RomFS (version 11.0.0, or a later update you build yourself) and the Switch's firmware fonts, Windows 10 or 11, a processor with AVX2, FMA and F16C, and a Direct3D 11 graphics card.


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